Blog / floats, patterns, trades

Blog

How floats, patterns and phases change a price, and how a skin actually gets from checkout to your inventory. Written for buyers.

Market & prices · Sep 22, 2026 · 5 min read

Why skin prices move: game updates, Majors, new cases and the yearly rhythm

The forces behind CS2 skin price swings: updates that change how a finish looks, Major hype, new cases pulling attention, the drop pool rotation and the seasons that repeat every year.

Floats & wear · Sep 20, 2026 · 4 min read

Agents: the player models, how they drop and why they have no wear

What CS2 agents are, which operations they came from, why every copy is identical with no float or exterior, how patches fit in and what sets one agent's price apart from another.

Patterns & seeds · Sep 18, 2026 · 4 min read

Keychains in CS2: what the charms do and whether they change a skin’s price

What a CS2 keychain is, how a charm attaches to a gun and comes off again, what the pattern number means and why a charm rarely moves the price of the skin it hangs on.

Trading & safety · Sep 16, 2026 · 4 min read

Why a new Steam account cannot trade yet

Limited accounts, the 15-day Steam Guard rule, the Mobile Authenticator and its 7-day wait, holds after a new device login, and what to sort out before ordering a skin.

Trading & safety · Sep 14, 2026 · 4 min read

Trade URL: where to find it, when to reset it, how to keep it safe

Where the Steam trade URL lives, what the partner and token parts mean, when to generate a new one and why a skin store asks for it at checkout.

Knives & gloves · Sep 12, 2026 · 5 min read

The Kukri and the newer knives: what changed

The Kukri was the first knife model added after the move to CS2. How new models reach the market, what the Horizon, Classic and Shattered Web sets changed, and why prices settle.